WhyNot? Studios

A series of interactive installations designed to bring spontaneity back into everyday spaces.

A series of interactive installations designed to bring spontaneity back into everyday spaces.

00

Problem

Many public spaces are designed to move people through them as efficiently as possible, leaving little room for spontaneity, curiosity, or play. Through interviews and observation in Wynyard Quarter, we found that corporate workers often follow the same routines every day, with few opportunities to break away from them. WhyNot? Studio responded with Act On Impulse, a series of interactive installations designed around the idea of irresistible micro-play. Using simple pressure-activated interactions, light, sound, and movement, each installation invites people to briefly step outside their routine and engage in a small moment of consequence-free fun.

The Solution

Adults still want playful moments, but public life rarely gives them permission. By making play subtle, instant, and low-commitment, we can help people break routine without feeling awkward. This lined up well with the brief we were given, which said adult play is often limited by social norms, time pressure, and environments built around efficiency rather than spontaneity or experimentation

My Role as Team Lead

Responsible for:

  • facilitating team discussions

  • resolving creative disagreements

  • establishing decision-making processes

  • managing schedules and deliverables

  • maintaining project direction

  • ensuring all team members had clear ownership

year

2026

timeframe

60 days

tools

Figma

project type

Group Student Project

my role

Team Leader

Read more

01

Conept art for Lane 2 and final render
Conept art for Lane 2 and final render

02

03

04

.contact

I'm always happy to talk design, ideas, or potential projects!


.contact

I'm always happy to talk design, ideas, or potential projects!